Sep 16, 2009, 11:09 PM // 23:09 | #1 |
Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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2man discordway vs. arkfenway
i wasnt sure if this should go here or in the heros & ai section...
i know that these builds will preform differently in different situations but im curious, in general which build do you find goes faster? before you say just go and try both for urself, both my accounts are already set up for the 2man discordway and since i dont have alot of time to play anymore, i dont feel like wasting my time/money on getting the skills, runes, and weapons for my second account if its not going to work aswell. any opinions are welcome and appreciated. thanks, beagle |
Sep 17, 2009, 03:45 AM // 03:45 | #2 |
Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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D-way for steamrolling through easier areas. Arkfen-way for the harder areas with larger prolonged fights.
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Sep 17, 2009, 03:47 AM // 03:47 | #3 |
Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I still find discordway generally better (any area with corpses anyway). If it's an easy area run 2 ap callers with finish him/ pain inverter for non targets (imo) change it as you see fit. If your in a harder area bring 1 ap caller and 1 save yourselves spammer with discordway.
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Sep 17, 2009, 09:44 AM // 09:44 | #4 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I find ArkFenway to be a better general build for the single player. I haven't tried the two-player team.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 17, 2009, 11:28 AM // 11:28 | #5 |
Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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ok thanks for the opinions guys, keep them coming. and just to clarify it will be me + 6 heros (no second human player)
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Sep 17, 2009, 11:50 AM // 11:50 | #6 |
Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Sep 17, 2009, 02:36 PM // 14:36 | #7 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Arkfenway still needs a lot of tinkering in my opinion though. Discordway is pretty much load it and steamroll.
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Sep 17, 2009, 11:42 PM // 23:42 | #8 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Discord isn't as strong if you don't have the AP bar. If you run anything other than that, it's better running our build because you aren't as limited by requiring a constant hex and condition.
Also, in the 8-man arkfenway, there are 2 discorders for extra damage and minion explosions, so it's still going to be strong and still going to have discord in there, just not requiring it. The main thing to take into account is whether you are going to be in a zone with hex removal or condition removal. If the answer is yes; arkfenway. If the zone is going to have monsters with lots of physical; arkfenway If the zone is going to have monsters with health larger than you can spike; arkfenway. I'm all for discord, but ours can be much stronger depending on the zones you are doing.
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I came when I heard you'd beaten the ELITE FOUR.
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Sep 17, 2009, 11:48 PM // 23:48 | #9 | |
Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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Quote:
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Sep 17, 2009, 11:57 PM // 23:57 | #10 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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I think for us, the main strength about Arkfenway was that when it came against monsters that Discord would typically fail against, it had no problems taking down. That, and it has huge dps
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Sep 18, 2009, 12:18 AM // 00:18 | #11 |
Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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aight, the one concern i had about arkfenway was the mobility of the spirits, i remember reading somewhere that the heros didnt use reclaim essence very effectively and i would rather not have to micro it all the time. has anyone noticed this issue or was the post i read it from just wrong?
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Sep 18, 2009, 03:27 AM // 03:27 | #12 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Heroes use it fine if you give them a staff, for some reason.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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